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"BUT OP WONT IT LAG WORSE NOW THAT TEXTURES ARE BIGGER?" I don't recommend using the CATs tools, because there tend to be to many issues with its atlas feature, quality is inconsistent, at least for me, might work for someone else.Īnyway, now that you combined your textures. Anyway, ATLASing is very easy after you do it one time, and I HIGHLY suggest going on youtube to quickly look it up. This is an example of how 'big' the textures will look, you do NOT need to go past 4k for such easy to do avatars, so please do not. What we're looking for is an ATLAS, and you can create these in about 4 minutes in blender, now keep in mind, the absolute MAXIMUM atlas file you can do is 8k for unity, but please ***DO NOT DO THAT*** at most, do a 4k atlas if you *absolutely need it* see, most MMD or low 'detail' characters tend to be either 512 x 512 or 1080 x 1080 per texture, there is absolutely no reason your mmd avatar needs to be any higher then that, unless the creator didn't know what they're doing. So, how do we get around this problem? you'd be shocked with how easy it actually is. This gets even more noticeable when you stand near mirrors, draw calls double up. If for the second time you don't see a clearly defined frame drop (91 to 60 or 40) then you're clearly with at most 2 to 3 others. But I notice it, look at your menus and say it again. I'm sorry, you clearly aren't seeing the frame drop. If you and your friends have 10+ or more, then no. The only actual way I'm going to believe this, is if you have at most 1-4 materials, each. "But OP! Me and my friends don't lag when we're around eachother! You don't know what you're talking about!" ***The problem is, for every extra material you have, I need to render you again, and again, and again.*** its incredibly bad, and very laggy when more then 3 of these users get together. Your CPU tells your GPU to render out a material to apply to a mesh, over the polygons. What is a draw call? To put it into the most basic of terms, and water down the entire explanation so I don't have to explain how GPUs and CPU works, a draw call is a material. Something newer MMD creators tend to never reduce, thankfully the experience ones do their best. Now that that is done with, lets move over to the bane of my existence with almost every creator. I personally fix this issue by making a very small inner wall, yes, it creates more 'polygons' but in the actual thick of things, my model will render less and be more optimized then yours. Because you have no 'thickness' it can cause render problems. Meaning lets say you're looking a avatar with 10,000 polys flat.įrom the front there's 4,833 polygons, but you're rendering 9666 textured polys instead. Its bad because the camera needs to render both the front and back face of the polygon, so now instead of for example 1, it renders 2. Let me explain why, on the left, you see what EVERYONE uses normally, that's bad. If you have 2 different versions of mmd_tools installed, you should disable one of them in Blender User Preferences, Add-ons.Now you don't need this on everything, but its highly recommended for big avatars. You should not have 2 different versions of mmd_tools installed in Blender both at the same time, because one will interfere with the other.
MMD MODEL FOR VCHAT MANUAL
The Blender manual page about installing an add-on: The powroupi fork of mmd_tools is the version of mmd_tools which you need to download: Some add-ons are programmed to reload themselves automatically.Īnother mistake that a few people make is downloading the old version of mmd_tools by sugiany, which is no longer being developed by sugiany. That step is not always necessary for every add-on. You need to copy the mmd_tools directory into Blender's scripts/addons directory.Īlso when you are installing a more recent version of an add-on, you may need to disable it, and then re-enable it, in Blender user preferences.
MMD MODEL FOR VCHAT INSTALL
One of the most common errors that people make when installing a Blender add-on is failing to restart Blender.Īlso you cannot install mmd_tools directly from the. Blender detects a new add-on when it is starting up. You need to open Blender AFTER installing a new add-on. Click "Save User Preferences" before exiting out of User Preferences. Beside where it says "Shared Toon Texture Folder", navigate to, and select, the Data directory of MikuMikuDance, so that the standard MMD toon textures will be used with your imported MMD models. In User Preferences, Add-ons, Object, find the Object:mmd_tools add_on and click to put a checkmark in the little box beside it and to enable it.
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After opening Blender, click File, User Preferences. Copy the mmd_tools folder into Blender's scripts/add-ons folder. In the unzipped folder is a folder called mmd_tools.
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MMD MODEL FOR VCHAT DOWNLOAD
Download the mmd_tools add-on (powroupi fork) from here:
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